This player will now want to fall on the Hard-Light Bridge below him. Once you have those two portals placed, have the other player walk slowly through the portal so he is halfway through each one. You will want to place your second portal on the farther one, right in the middle so it lines up with where the ball will drop out of. You will see two rectangles where you can place your portals on. If you walk up to the edge and look straight, The second portal () you want to place will be on the left wall out in the distance. The first portal () will be place against the wall to the left in the beginning of the course. Follow the directions of what portals to use so you don't make a mistake. You will have to lay 3 portals in the first room. I hope the written part of my solution will suffice. If you've done it right, you should be able to launch yourself with the catapult and deflect yourself onto the platform (Make sure you move yourself toward the platform after you deflect).Įdit: All my youtube videos have been taken down, and I apologize for any inconvenience. Portal 2 - Fire the yellow portal at the wall where the Hard Light Surface ends. Fire the red portal in the space/line between the 2nd and 3rd tile (From the right). Portal 1 - Once you enter the room, go to the right corner on the platform you are currently on (As far right and as close to the water as you can) and look up. Fire your red portal there, and you should then be able to walk through your yellow portal to where the cube needs to be placed. Portal 3 - Once your partner has the safety cube and is through the portal, walk on where the Hard-Light Surface is coming/spawning from (There is a small part of metal you can walk on).įrom there, look up and to the right and you should just barely be able to see the wall above you. Have your partner walk across the surface, but not go through the portal until they catch the safety cube (You can hit the button as many times as you want). Portal 2 - From where you are, turn 90 degrees left and you should see a wall where the Hard Light surface ends, fire your Yellow portal at this wall (You might have to get a better angle).įrom here, you should be able to walk across the surface, through the portal and get to the switch (Go to it). Fire a Red Portal (There are 3 tiles, aim for the middle one).
Portal 1 - Go to the edge of the platform you start on, look straight and slightly down. You will use 3 Portals in the first room and 2 Portals in the second room. The cores that appear within Portal 2 are also different from Portal 1's design, although they could just be later models, judging by the increased range of expression and intelligence level (Wheatley, even though he is a moron, has to be more intelligent than the cake core of all things).This challenge takes place in Course 3 Chamber 3. Since it is no longer active, it can no longer maintain Aperture's reactor core, which leads to Wheatley forgetting about it when he becomes the main AI, almost destroying Aperture in the process After it is done fixing stuff, it shuts down, allowing plants to grow over its handiwork. It also slightly changes the original testing track in order to avoid chambers that have been broken beyond all repair by the explosion caused by Chell defeating GLaDOS. It continues to renovate certain areas if it detects major structural damage, such as the laboratories near GLaDOS' chamber. In a short amount of time, Portal 1's testing track is automatically rebuilt using Aperture's standard, more expensive testing elements. It loses all stored memory of the cheaper testing elements and panel materials, making it mark every test chamber as invalid and in need of a rebuild. Cubes are also simpler, they cannot tell if they are on a button or not.Īfter Chell defeats GLaDOS in Portal 1, Aperture's automated maintenance system is reset. The Vital Apparatus Vent is also simpler in Portal 1, lacking lights and a remote fizzler system. The elevators in Portal 1 are also simpler Aperture could not afford to keep manufacturing large circular video screens.
The walls seen in Portal 1 are not made of moon rocks, they are made of concrete, a cheaper, but slightly less efficient portal conductor. Well, my theory is that since Aperture was in a financial crisis, they had to replace the standard testing elements and test chamber building materials with cheaper counterparts a few years after the construction of the new enrichment center.
Even items like cubes are different between games. The elevator room also is much larger, housing a circular video screen surrounding the elevator itself. The walls are cleaner, appearing more like plastic than concrete. In Portal 2, the test chambers look different from the ones in Portal 1.